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Free cards + classroom lesson

Sight Words Picture Bingo

For Reception and Year 1

Practise eight high-frequency classroom words with simple visual prompts.

  • ✓ Four different printable cards
  • ✓ Large picture caller sheet
  • ✓ A4 landscape, four cards per page
  • ✓ 12-minute lesson and eight caller prompts
  • ✓ Separate two-page printable teacher guide
  • ✓ No account or email required
Download 4 free cards + caller sheet

Same eight pictures and words, 50 shuffled layouts. A4 PDF, one-time payment.

Download the free teacher guide (PDF) · Read the lesson

Free classroom use. The small BingoGen footer helps other teachers find the resource.

Actual first page of the Sight Words Picture Bingo free PDF: four printable cards

Actual free PDF page. The paid upgrade uses these same pictures and words.

What children practise

Look Go Stop Play Read Write Help Come

How to use the pack

  1. 1. Print page one at 100% on A4 paper.
  2. 2. Cut the four cards apart and give one to each player.
  3. 3. Use page two to call, show or describe each item.
  4. 4. Play for the first row, column or diagonal. Cards have different arrangements but share the same eight items, so full-house games finish together and line wins may tie.

Suggested 12-minute lesson · 1–4 players

Teach the words. Then play.

Understand eight classroom action words and connect spoken instructions with print.

Get the free teacher guide

Learning goals

  • Match a familiar spoken classroom instruction to its picture.
  • Use one target word in a short instruction or sentence.

Before the lesson

  • Print the two-page card pack on A4 landscape at 100%, then cut page one into four cards.
  • Keep page two as your caller sheet. Have counters, a book and a pencil ready.

Use large, age-appropriate counters. The card PDF is two A4 landscape pages; the teacher guide is a separate two-page A4 portrait PDF.

  1. 0-3 min

    Say and demonstrate

    Show each caller tile, say its word and model a small action. Agree what each picture means: Look, Go, Stop, Play, Read, Write, Help and Come.

  2. 3-5 min

    Model a turn

    Give each child a card. Mark FREE, demonstrate a row of three and call one word. Children point first, then place a counter.

  3. 5-10 min

    Call and respond

    Shuffle the eight caller tiles. Use the direct word first, then its instruction prompt if everyone knows the vocabulary. Keep called tiles aside and check every claimed line.

  4. 10-12 min

    Use the words

    Invite each child to give a partner one gentle instruction, such as 'Look at the book'. Revisit a word that caused uncertainty.

Caller prompts for all eight items

The labels below match the downloadable cards. Start with the direct label, then use the suggested prompt when it fits your group. Keep called tiles aside so you can check a winning line.

Sight Words vocabulary and caller prompts
Card labelWhat to say or demonstrate
LookLook at the book. Find Look.
GoThe light is green: go. Find Go.
StopPause and stand still. Find Stop.
PlayLet's play a game. Find Play.
ReadRead a book. Find Read.
WriteWrite with a pencil. Find Write.
HelpPlease help me carry this. Find Help.
ComeCome over here. Find Come.
Vocabulary list to copy into your own activity

One item per line. You can select this list and copy it into the word caller or a custom card activity.

Make the activity fit your learners

Add support

Show the picture and say the word together. Allow a child to point or use their usual communication method instead of speaking.

Offer a challenge

Ask a child to invent a sentence with a target word. For reading practice, present a separately written word without its picture and use taught decoding strategies.

A quick learning check

Can the child follow one instruction and explain or demonstrate its meaning? Record reading separately from picture matching.

Playing with more than four children?

The free set has four layouts. You can play in pairs, rotate a small group, or print extra copies and explain that some players share a card. The optional 50-card pack gives more shuffled layouts of the same eight items. All cards share the vocabulary, so line wins may tie and full-house games finish together.

Before you call, show a winning pattern. For this shared eight-item set, a row, column or diagonal of three is a useful starting rule.

Plan your next activity